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3. The BUGGED TUNES LISTHere you can find tunes that are in HVSC already, but are in some way buggy. That could mean they fall out of synch after a while or have silent subtunes or some subtunes are still missing. If you manage to fix such a tune you will also get 5 points .Note that there are some entries here in the bugged tunes list which were also requested on the BIG SID HUNT section. However fixing existing tunes that are already in HVSC has a higher priority than adding new tunes. See, we want to have the HVSC collection as bug-free as possible. |
No. | HVSC path | Source | Comments |
1. | /GAMES/G-L/Impossible_Mission_II.sid | download! |
BUG: In-game tunes are missing (6 or 7) variants of the tune which is the
melody you have to find in safes by blowing them up and then assemble and play
using the tape recorder.
(submitted by Jaromir Król) |
2. |
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(submitted by Ville Nurmi) Fixed by Inge Pedersen! ( 5 points ) |
3. |
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(submitted by Todd Aiken) Fixed by Ninja/The Dreams! ( 5 points ) |
4. |
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(submitted by Stephan Schmid) Fixed by Ninja/The Dreams! ( 5 points ) |
5. | /Lieblich_Russell/Little_Computer_People.sid | download! |
BUG: Plays too fast and some piano tunes are missing.
(submitted by Simon White and Stephan Schmid) |
6. | /Lieblich_Russell/Master_of_the_Lamps.sid | download! |
BUG: Does code execution in uninited memory, plays too fast.
(submitted by Simon White) The current HVSC version dies on track 2 only at about 49 secs. I've tracked the problem to a JMPi ($0076). The address is used constantly this way through the tune. It dies when the high address byte (location $0077) gets stored as 01 (read from the load image at $12F6). The resulting address used by the jump turns out to be $01F5 which is in the stack and contains no legal code. I tried looking at the disk image to see what data is at $12F6, but it bears no resemblence to whats in the SID. Hope thats useful to someone. Simon Adam Lorentzon and Ninja/The Dreams came to the conclusion that a RSID re-rip is necessary to get this tune to play correctly. This would also restore the third voice which is missing in all tunes where you fly through the tunnel. The reason for this is that the tune uses VBI and CIA timers, this was converted to CIA-only in the current PSID rip. |
7. |
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Fixed by Ninja/The Dreams! ( 5 points ) |
8. |
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9. | /Sonic_Graffiti/Hayes_Ben/Prison_Riot.sid | download! | BUG: Subtune #1 falls out of synch at around 4:28. However, the game does this also due to a bug in the programmers' code as Ben mentions. |
10. |
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Fixed by Ninja/The Dreams! ( 5 points ) |
11. |
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Fixed by Ninja/The Dreams! ( 5 points ) |
12. | /Tinman_Keith/Hudson_Hawk.sid | download! | BUG: Subtune #3 bugs on restart and falls out of synch. However all known copies of this game exhibit exactly the same bug. |
13. |
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Fixed by Steppe! ( 5 points ) |
14. |
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Fixed by Ninja/The Dreams! ( 5 points ) |
15. |
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(submitted by Peter Sandén) Fixed by Ninja/The Dreams: Main tune speedfixed, ingame tune + 8 soundeffects added. ( 5 points ) |
16. | /Gray_Matt/Dominator.sid | no download |
BUG: subtune #4 falls out of synch on restart. The bug gets very obvious at
around the 6:15 mark.
(submitted by Peter Sandén) |
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